Active Modifier Levels — cumulative · used by both tabs
Blackout Pulse
Cloud Armor
Optimize / Overload
Equipped Active
Passive Modifiers — slot order determines the final result
1
2
3
⚠ CASCADE — The highest module no longer affects stats/actives. The other two each receive +50% of its value (rounded up). No effect if two modules are tied for highest.
⚠ CONVERGE — The lowest module gains the average of the other two (rounded up), then those two drop to 0. No effect if two modules are tied for lowest.
ℹ EQUALIZE — All modules become equal to the middle-value stack. No effect if the middle value equals the highest or lowest.
⚠ NULLIFY — Reverses all changes applied to the lowest module (Invert passives excluded). No effect if two modules are tied for lowest.
Result — final stacks
Offense
8
[8]
LOCKED
Defense
8
[8]
LOCKED
Utility
8
[8]
LOCKED
OFF 8
33%
DEF 8
33%
UTIL 8
33%
Build History — last 5 builds · click to restore
No history yet — select passives to start tracking.
Objective — what to maximize
Required attributes — check the stats you want
Offense
Defense
Utility
Leave all unchecked = no constraint. Check one or more = build must include those attributes.
Minimum thresholds & filters
Min Offense stacks
Min Defense stacks
Min Utility stacks
Unlocked passives — check what you have
Offense
Defense
Utility
Wildcards
Configure your options above and click "Find Best Build"